Kodu Game Lab
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The Kodu Game Lab was set up by Microsoft, and it is still being tweaked and having all the bugs and issues ironed out, so some users may experience glitches or hiccups. These should be reported back so as to allow a fix to be designed and implemented.
Kodu Game Lab is a 3D game development environment that is designed to teach kids basic programming principles. Kodu allows creators to build the world's terrain, populate it with characters and props, and then program their behaviors and games rules in a bespoke visual programming language.
Kodu originated as a project in Microsoft Research. The original target platform was the Xbox 360 using C#, XNA, and releasing via the Indie Games Channel. The choice of releasing on the Xbox informed much of the early UI development since everything needed to be done using a game controller. Since porting to the PC, support for keyboard, mouse, and touch have been added.
The goal for Kodu has always been to be as easy as possible for new users. Guided by this goal, we've tended to design new features so that they are simple and understandable rather than more complex and complete.
The heart of Kodu is the tile-based programming language. The language is high level in the sense that a lot can be accomplished in a very few lines of “kode” compared to traditional programming. The kode is continuously evaluated so that it immediately reacts to any changes in the state of the world. For instance, the sample below shows how to program a character to find and eat all the apples in the game world. Line 1 says that if the character sees an apple, it should move toward it. If there is more than one apple in the world, it automatically chooses the nearest to move toward. Line 2 says that when the character bumps into the apple, it should eat it. The bumped tile is Kodu’s way of telling when two characters are close to each other. Once the apple is eaten, it no longer exists in the world, so the character will then go after the next one and so on until no more apples remain.
Having the tiles represent real-world events, actions, and objects helps bridge the gap between a new user’s real-world experience and the often abstract nature of computer programming.
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- Kodu Game Lab has also been used as an educational learning tool in selected schools and learning centers. Language design. Kodu's programming model is simplified and can be programmed using a gaming controller or a combination of the keyboard and mouse.
- Creating your own games normally requires expensive software, in-depth knowledge of C, years of spare time and a brain the size of a planet. But, Microsoft's FUSE Labs say, there is an alternative. Their Kodu Game Lab is so simple even a child can use it, and the results are attractive 3D games that are playable on both the PC and Xbox 360.
- Because Kodu Game Lab is simple, you'll quickly be able to express your creativity, solve problems, and tell stories with Kodu Game Lab. In this course, we'll put our minds together to build a creative game that tells a story and allows our game players to solve a problem. Kodu Game Lab was initially developed for the Xbox 360, and, then, later.
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For questions or any support issues, email KoduSupport@InfiniteInstant.com.